![]() RemoteTech pathfinding logic will find the shortest path among all possible paths from a destination to source, even if there is a better but longer link. If RT simply has an array of connections and Kerbalism is picking the first on in that array, is it possible to have the array in a different order while still preserving the fastest-path for control? It'd be nice if it ordered it by signal strength when Kerbalism was installed, but just having the active target at the front of the list if possible should "solve" the issue. Normally I'd blame this on Kerbalism since it's the mod with an interaction, but I know that RT supports multiple control paths and it's clearly displaying the active path as a direct connection to the DSN. Is this because it's trying to pick the fastest path? And if so, shouldn't pointing a dish at a spacecraft ALWAYS prefer that spacecraft if possible? RT's dish-coverage code is making it pick the weaker Dish-to-DSN-Omni link past a certain distance, rather than the stronger Dish-to-local-Dish-to-DSN-Omni connection. I know that it's a known fact that Kerbalism and RemoteTech don't play nice together (to the point where Kerbalism throws a warning when both are installed), but RT's path algorithm is causing me some heartache when transmitting science over long distances. Ok I managed to solve the fps bug by reinstalling all the mods, but now the problem is that the mod buttons do not appear in the gui since I have the game in 1.9 how can I do to solve? Sure, a new similar setting for time wrap stop on reconnection will be added in Misc section of RT options. RT 1.9.9 and 1.9.10 are for KSP 1.11 due to the new morning sun wrap button. RT interface of signal delay and flight computer button is not in your screenshot. Hi, please provide Player.log, per log guidelines for investigation. THLD will put the vessel in special power mode where the antennas will automatically deactivate if vessel battery falls too low, and activate if vessel battery is charged enough. I am not sure if you are aware of the THLD function. ![]() If you try WAKE the antenna that you manually deactivate, it won't be activated. The antennas deactivated by HBNT won't activate automatically unless WAKE is scheduled in future to activate the antennas again.ĭo note WAKE will only target the antennas deactivated by HBNT. ![]()
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